Category
B: User-driven production
What is it?
User-driven production is based on a
co-creation with the users of a service or product; you are creating with people, not for them. It is important that the participants are part of the
process all the way through. The method is divided into a preliminary phase, a
developing phase and an evaluation phase. In the preliminary phase you
investigate into the challenge and possible solutions. The developing phase
consists of both development and analysis. This means the facilitators analyze
the information generated between workshops. The evaluation phase is where the
final result is tested. The aim of this phase is to evaluate the product to
find out if it solves the challenge.
How is it done?
The
preliminary phase
Identify an apparent challenge
Use
a problem, solution or presentation as a point of departure for the first
investigative workshop.
Identify the stakeholders
You
should find 2-4 users or users and 2-4 co-workers or
partners/developers/experts. Both types of informants hold key insights.
Facilitate workshops with the
stakeholders
Plan
1-3 workshops for each phase in the process and make sure to document them with
a recorder or camera. It is important that all participants are given influence
because all points of view and ideas are valid and relevant. Make sure everyone
knows the overall structure of the process. The stakeholders should bear the
challenge and resources at hand in mind to ensure that the solution is
applicable.
Think outside the immediate
challenge
Prepare
a presentation to kick-start the user-driven production process. This
presentation can be a video, a slideshow, or a description of a situation to
visualize the challenge. The stakeholders should turn this presentation upside
down and inside out so you will gain different inputs and points of view. Don’t
be afraid to let the conversation and discussion turn in unexpected directions;
but keep the overall framework of the process in mind. The methods of questionnaires,
semi-structured
interviews, scenarios,
focus
group interviews, participatory
observation and lead-users
are effective to incorporate in the preliminary phase.
The
developing phase
Evaluate input from the
preliminary phase
Draw
up the main points from the discussions and gather possible solutions for the
developing phase. The methods of prototyping, participatory observation, focus
group interviews and structured interviews are effective for testing and
developing the solution. If there is more than one workshop in this phase, the
material gathered during a workshop is analyzed and used as a starting point
for the next workshop.
Rethink the challenge
It
is a good idea to stay open to new ways of understanding the challenge
throughout the process.
Formulate one possible solution
Settle
on one or two solutions, which are developed with the stakeholders. This should
also be the basis for the evaluation phase.
The
evaluation phase
Facilitate
an evaluation workshop
The
stakeholders should use this workshop to examine and ensure that the solution
is satisfactory. The methods focus group interview, prototyping and
observations are effective means to acquire the knowledge necessary to finish
the solution to the challenge.
What does it take?
Time frame
The
method of user-driven production can be conducted within 2-6 weeks. Compressing
the analysis phases between workshops can make smaller scale projects possible.
Materials
- Post-its,
whiteboard, markers, paper, and a projector user to give presentations during
the workshop.
- Plenty of space to
test and try out the new solutions during the prototyping exercises.
- Camera and recorder
for documentation.
Resources
The
method demands 1-3 employees to observe and plan the process. They don’t
necessarily need to have any specific skills. The method is furthered by an
empathic and attentive approach towards the informants. One employee assigned
as a coordinator is a good idea.
Case
Problem
Karen
is the curator at a museum. The museum wishes to develop a smartphone
application to be used as a means supplying information about items, opening
hours, special exhibitions etc. To ensure the durability and quality of the
application, Karen wants to try a user-driven
production process to develop the application.
Approach
Karen
invites a lead-user of smartphone applications, a
visitor who is very familiar with the museum, an innovative artist and a
recognized blogger, who are used to work with communication online. She also
invites a web developer, who has developed applications before. Finally she
invites someone, who has no affiliation with the museum. The first workshop
begins with an introductory round and afterwards Karen tells them about the
purpose of the process. She ensures a comfortable atmosphere with breaks, food
and drinks along the way. She gives them problems to solve using prototyping
and one of them is to do a sketch of the interface for the application. They
must also show how they would like to use it. Together they put together a
temporary version of the application to be discussed further at the next
workshop.
They
do 4 workshops all in all. Karen uses the time between the workshops to
assemble and analyze their progress. Her work is the starting point for the
next workshop. The fourth and final workshop is an evaluation workshop where
they discuss and add a finishing touch to the application.
Analysis
Between
the workshops Karen reviews her notes, the stakeholders’ sketches and
prototypes to draw out the main points. She uses their input to put together a
new draft focusing on design and function.
Result
Through
the user-driven production process,
the museum has an application developed for smartphones,
which is carefully designed, aesthetically satisfactory and user friendly. In
this way users can use their phones to get information about the different
items in the museum and information on offers, opening hours etc. By
incorporating the points of view of the stakeholders, the challenge was solved.
More
on the method
User-driven
production is a new way of creating value for your users. It contains several
different ethnographic methods in each phase.
Further readings on user-driven
production:
Kelley, Tom
2005Â Â Â Â Â Â Â Â Â Â Ten Faces of Innovation
                Currency:
Doubleday
Prahalad, C.K. & Krishnan, M.S.
2008Â Â Â Â Â Â Â Â Â Â The New Age of Innovation: Driving Co-created Value Through
Global Networks
                United States
Links
http://www.tenfacesofinnovation.com/?variable=1&customEasing=[object+Object]
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